<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Hooton Heroics - #platformer</title><description>All content tagged with #platformer on Hooton Heroics</description><link>https://hootonheroics.com/</link><item><title>Feather Weight</title><link>https://hootonheroics.com/jams/feather-weight/</link><guid isPermaLink="true">https://hootonheroics.com/jams/feather-weight/</guid><description>GMTK Game Jam 2024: A physics puzzle platformer about a bird.</description><pubDate>Thu, 01 Aug 2024 00:00:00 GMT</pubDate><content:encoded>## The Jam

GMTK Game Jam 2024&apos;s theme was **Built to Scale**, challenging developers to play with size, weight, and proportion.

## Our Entry

Feather Weight is a physics puzzle platformer where you play as a bird. Your light weight is both your advantage and your obstacle - use physics to solve puzzles, navigate platforms, and work with (or against) the world&apos;s heavier objects.

## Features

- Physics-based puzzle platforming
- Play as a bird navigating a world built for heavier creatures
- Built in Unity</content:encoded></item><item><title>Croissant Quandary</title><link>https://hootonheroics.com/jams/croissant-quandary/</link><guid isPermaLink="true">https://hootonheroics.com/jams/croissant-quandary/</guid><description>Ludum Dare 51: A 2D survival platformer with randomly applied buffs and debuffs.</description><pubDate>Sat, 01 Oct 2022 00:00:00 GMT</pubDate><content:encoded>## The Jam

Ludum Dare 51&apos;s theme was **Every 10 Seconds**, challenging participants to build a game around recurring timed events.

## Our Entry

Croissant Quandary is a 2D survival platformer where every 10 seconds a random buff or debuff is applied to your character. One moment you might gain a speed boost, the next your controls are inverted. Survival means adapting on the fly to whatever the game throws at you.

## Features

- Randomly applied buffs and debuffs on a 10-second timer
- 2D survival platformer gameplay
- Built in Unity</content:encoded></item><item><title>Hurtling Hermit</title><link>https://hootonheroics.com/jams/hurtling-hermit/</link><guid isPermaLink="true">https://hootonheroics.com/jams/hurtling-hermit/</guid><description>I Can&apos;t Draw 2020: A 2D crab mobility game written in Lua using the LOVE2D framework.</description><pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate><content:encoded>## The Jam

The &quot;I Can&apos;t Draw&quot; game jam celebrates gameplay over graphics, encouraging developers to focus on mechanics rather than art.

## Our Entry

Hurtling Hermit is a 2D mobility game where you control a crab, flinging yourself through levels with momentum-based movement. Built in Lua using the LOVE2D framework, it leans into snappy controls and satisfying traversal.

## Features

- Momentum-based crab movement mechanics
- Built in Lua with the LOVE2D framework
- Gameplay-first design fitting the jam&apos;s art-free ethos</content:encoded></item></channel></rss>