<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Hooton Heroics - #pixel-art</title><description>All content tagged with #pixel-art on Hooton Heroics</description><link>https://hootonheroics.com/</link><item><title>Dungeon Crawl</title><link>https://hootonheroics.com/projects/example-game/</link><guid isPermaLink="true">https://hootonheroics.com/projects/example-game/</guid><description>A roguelike dungeon crawler with procedurally generated levels and permadeath. Fight your way through endless floors of monsters, traps, and loot.</description><pubDate>Thu, 01 Jan 1970 00:00:00 GMT</pubDate><content:encoded>## About

Dungeon Crawl is a classic roguelike experience built with modern sensibilities. Every run is different thanks to procedurally generated levels, randomised loot, and emergent enemy behaviour.

## Features

- Procedurally generated dungeon floors
- Over 50 unique enemies
- Hundreds of items and weapons
- Permadeath with persistent unlocks
- Local co-op support

## Development

Built over the course of a year using Godot Engine. The procedural generation uses a combination of BSP trees and cellular automata to create interesting, playable layouts every time.</content:encoded></item></channel></rss>