<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Hooton Heroics Game Jams</title><description>Game jam entries from Hooton Heroics</description><link>https://hootonheroics.com/</link><item><title>SplitHoppers</title><link>https://hootonheroics.com/jams/splithoppers/</link><guid isPermaLink="true">https://hootonheroics.com/jams/splithoppers/</guid><description>Jampley Game Jam 2025: A vampire survivors-style game with divisible enemies. Made in GameMaker.</description><pubDate>Wed, 01 Jan 2025 00:00:00 GMT</pubDate><content:encoded>## The Jam

The Jampley Game Jam 2025 was hosted by a GameMaker enthusiast, so all entries were built in GameMaker.

## Our Entry

SplitHoppers is a vampire survivors-style game where defeating enemies causes them to split into smaller, faster versions of themselves. What starts as a manageable horde quickly multiplies into chaos as every kill compounds the problem.

## Features

- Vampire survivors-style auto-attacking gameplay
- Enemies divide on death, creating escalating waves
- Built entirely in GameMaker</content:encoded></item><item><title>Feather Weight</title><link>https://hootonheroics.com/jams/feather-weight/</link><guid isPermaLink="true">https://hootonheroics.com/jams/feather-weight/</guid><description>GMTK Game Jam 2024: A physics puzzle platformer about a bird.</description><pubDate>Thu, 01 Aug 2024 00:00:00 GMT</pubDate><content:encoded>## The Jam

GMTK Game Jam 2024&apos;s theme was **Built to Scale**, challenging developers to play with size, weight, and proportion.

## Our Entry

Feather Weight is a physics puzzle platformer where you play as a bird. Your light weight is both your advantage and your obstacle - use physics to solve puzzles, navigate platforms, and work with (or against) the world&apos;s heavier objects.

## Features

- Physics-based puzzle platforming
- Play as a bird navigating a world built for heavier creatures
- Built in Unity</content:encoded></item><item><title>Wave Carve - The Rat and the Owl</title><link>https://hootonheroics.com/jams/wave-carve/</link><guid isPermaLink="true">https://hootonheroics.com/jams/wave-carve/</guid><description>GMTK Game Jam 2023: A nautical puzzle game about a rat and an owl navigating the seas.</description><pubDate>Sat, 01 Jul 2023 00:00:00 GMT</pubDate><content:encoded>## The Jam

GMTK Game Jam 2023&apos;s theme was **Roles Reversed**, asking developers to flip expectations and put players in unfamiliar positions.

## Our Entry

Wave Carve - The Rat and the Owl is a nautical puzzle game where an unlikely duo - a rat and an owl - must work together to navigate treacherous waters. Solve puzzles by coordinating between the two characters, each with their own strengths.

## Features

- Nautical puzzle gameplay
- Dual-character mechanics with a rat and an owl
- Built in Unity</content:encoded></item><item><title>Croissant Quandary</title><link>https://hootonheroics.com/jams/croissant-quandary/</link><guid isPermaLink="true">https://hootonheroics.com/jams/croissant-quandary/</guid><description>Ludum Dare 51: A 2D survival platformer with randomly applied buffs and debuffs.</description><pubDate>Sat, 01 Oct 2022 00:00:00 GMT</pubDate><content:encoded>## The Jam

Ludum Dare 51&apos;s theme was **Every 10 Seconds**, challenging participants to build a game around recurring timed events.

## Our Entry

Croissant Quandary is a 2D survival platformer where every 10 seconds a random buff or debuff is applied to your character. One moment you might gain a speed boost, the next your controls are inverted. Survival means adapting on the fly to whatever the game throws at you.

## Features

- Randomly applied buffs and debuffs on a 10-second timer
- 2D survival platformer gameplay
- Built in Unity</content:encoded></item><item><title>Dice Battle</title><link>https://hootonheroics.com/jams/dice-battle/</link><guid isPermaLink="true">https://hootonheroics.com/jams/dice-battle/</guid><description>GMTK Game Jam 2022: A 3D grid-based shooter inspired by Megaman Battle Network with dice mechanics.</description><pubDate>Fri, 01 Jul 2022 00:00:00 GMT</pubDate><content:encoded>## The Jam

GMTK Game Jam 2022&apos;s theme was **Roll of the Dice**, pushing developers to incorporate randomness and dice into their designs.

## Our Entry

Dice Battle is a 3D grid-based shooter inspired by Megaman Battle Network. Players navigate a grid battlefield where dice rolls determine available attacks and movement options, blending strategic positioning with the unpredictability of the roll.

## Features

- 3D grid-based combat inspired by Megaman Battle Network
- Dice-driven attack and movement system
- Built in Unity</content:encoded></item><item><title>Jenny Aint Jelly</title><link>https://hootonheroics.com/jams/jenny-aint-jelly/</link><guid isPermaLink="true">https://hootonheroics.com/jams/jenny-aint-jelly/</guid><description>Extra Credits Game Jam Summer 2020: A top-down shooter with a pet jellyfish companion.</description><pubDate>Wed, 01 Jul 2020 00:00:00 GMT</pubDate><content:encoded>## The Jam

The Extra Credits Game Jam Summer 2020 brought together developers for a weekend of rapid game creation.

## Our Entry

Jenny Aint Jelly is a top-down shooter where you&apos;re accompanied by a pet jellyfish. Your jellyfish companion fights alongside you, adding a layer of strategy as you navigate enemy encounters together.

## Features

- Top-down shooter gameplay
- Pet jellyfish companion that aids in combat
- Built in Unity</content:encoded></item><item><title>Hurtling Hermit</title><link>https://hootonheroics.com/jams/hurtling-hermit/</link><guid isPermaLink="true">https://hootonheroics.com/jams/hurtling-hermit/</guid><description>I Can&apos;t Draw 2020: A 2D crab mobility game written in Lua using the LOVE2D framework.</description><pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate><content:encoded>## The Jam

The &quot;I Can&apos;t Draw&quot; game jam celebrates gameplay over graphics, encouraging developers to focus on mechanics rather than art.

## Our Entry

Hurtling Hermit is a 2D mobility game where you control a crab, flinging yourself through levels with momentum-based movement. Built in Lua using the LOVE2D framework, it leans into snappy controls and satisfying traversal.

## Features

- Momentum-based crab movement mechanics
- Built in Lua with the LOVE2D framework
- Gameplay-first design fitting the jam&apos;s art-free ethos</content:encoded></item></channel></rss>